Currently working and living in Wellington, New Zealand.
She most previously worked extensively at Climax Studios & Gameloft,
where she worked on a number of titles as an environment artist.
Her areas of expertise are environment art and design,
where she commands a deep understanding in a range of visual
styles and methods, from PBR realism to simplified cartoon
sprite work and detailed, hand painted textures.
Having grown up in New Zealand, Anna completed her education in Communication and Technology
in 2013 before making the move to work for Gameloft.
Low Poly Modeling
High Poly Modeling
Hand Painted Textures
Game Engine Integration